The Voodoo Doll occupies slot 9 and, like the Aerosol Can, comes in its own units (meaning the only way to obtain ammo is to pick up more Voodoo Dolls). It works by pointing at a victim and plunging a needle into various parts of the doll. The victim will react as if it was shot. However, if there is no target in range, Caleb will accidentally stick himself with the needle, causing damage to himself.
It has an unlimited range and does heavy damage, ignoring armor. Flesh victims who dies from the Voodoo Doll melt into a puddle of flesh. The alternate fire is unreliable, but regular fire is very effective. But due to its low ammunition capacity and rarity, this is an excellent sniping weapon or useful on large enemies like Stone Gargoyles.
AMMO TYPE: Voodoo Doll
REGULAR FIRE: Plunge a needle into the voodoo doll to cause damage to the target (if there is no target, the needle will hit the player's own hand, causing damage)
ALTERNATE FIRE: Wave your hand around the doll, using all of its remaining power at the target (if there is no target, it will do no damage to the player)
 Blood II
In Blood II, the Voodoo Doll becomes vector-based, meaning it will cause damage to whatever part of the Voodoo Doll was hit (arm for an arm, leg for a leg, etc.). Like the original game, it will damage Caleb if no target is in place.
AMMO TYPE: None (Focus)
REGULAR FIRE: Plunge a knife into the voodoo doll to cause damage to the target
ALTERNATE FIRE: Wave your hand around the doll, using all of its remaining power at the target