Fact Time Line

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The "Fact Time Line" chronicles the history of Blood, both that of Monolith Productions and the fan community built up by the games. All of the numbered years (eg: 1997 or 2008) are set in the Common Era (CE).

[edit] -- 1994 --
[edit] -- 1995 --
  • (Approximately): QStudios begins development of Blood using the Build engine and with it set to be published by GT Interactive.
[edit] -- 1996 --
  • Duke Nukem 3D the first true Build engine game is released by 3D Realms, it showcases many styles latter apparent in Blood.
  • Eric Kohler joins Monolith to work on what was to become Shogo: Mobile Armour Division. Craig Hubbard, eventually to become the company's main designer, joins the company in a number of capacities.
[edit] -- 1997 --
  • January 22: Monolith Productions acquires QStudios and Blood. GT Interactive is still set to publish the game.
  • March 7: Shortly after retail release, the Blood shareware version is unleashed on Blood's website.
  • Sunstorm Interactive creates and releases the expansion Cryptic Passage for Blood, it is published by WizardWorks Software.
  • August 21: Monolith Productions releases its own Plasma Pak expansion and upgrade for Blood.
[edit] -- 1998 --
  • News of a sequel to Blood using the in development LithTech engine is spread by Monolith Productions to the Blood fan community.
  • September 30: Shogo: Mobile Armour Division, the first LithTech engine game and Blood's upcoming sequel's sister game, is released.
  • October 31: Blood II: The Chosen, the awaited sequel is released.
  • November: Jeremy "Loki" Blackman begins his sadly never completed Linux port of LithTech, Shogo and Blood II.
[edit] -- 1999 --
  • The fan ran Blood Source Campaign begins with the goal of releasing Blood's source code from Monolith Productions.
  • A similar contest was held for Blood fan art, the winner of the contest was Evil Eyes Caleb by Magna-Man with 15 total points, it depicts Caleb. The runner up picture was the comic Bad Day by Björn Wehrhan which is a two page comic strip. There where twenty one total pictures submitted by twelve people. Many more wandering pieces of fan art are hosted by Planet Blood after the contest and many more paces have been made and hosted on other sites since.
  • August: The Nightmare Levels expansion pack for Blood II: The Chosen is released by Monolith Productions.
  • The Plasma Pak is put on the German index of censored games, making it illegal to advertise or sell to minors. However, unlike most games put on the index, it was not confiscated, meaning it was legal to sell to an adult. However, the lack of advertising prompted its disappearance from shelves.
[edit] -- 2000 --
  • Most of the fan art The Chosen Wallpapers by Rust are created, with one exception being created in early 2001.
[edit] -- 2001 --
  • The Blood Source Campaign officially ends, beginning after a change in leadership. Blood remains closed source, though Build is released by its author Ken Silverman. Duke Nukem 3D and Shadow Warrior have their code released by 3D Realms in 2005.
  • The fan ran QBlood project is founded to recreate Blood on the more advanced, true 3D, and free software Quake engine (it is now using the Dark Places fork). The project was started largely by members of the Blood Source Campaign. Later trademark concerns lead to it being renamed to Transfusion.
  • Rust creates another fan comic Tales of Blood: The Hunt, which was set to be continued but never was.
[edit] -- 2002 --
  • April 12: Dead Reckoning the second longest piece of Blood-related fan fiction is completed by Eric J. Juneau (Komkat/The Wallflower).
  • Brain Goble and fellow Monolith founders Garrett Price and Bryan Bouwman leave the company to work on smaller-key casual games under the name HipSoft. Daniel Bernstein, musician and creator of the Cultist Language, also leaves to make casual games for his new company Sandlot Games.
[edit] -- 2003 --
  • Soon after releasing the first version of Transfusion, the project team begins Transfusion II: Caleb's Awakening with the hope of creating a single-player Blood clone on the Quake II engine. The project fails, mostly due to a lack of coders. Instead work begins on adding a single-player mode to the original Transfusion.
  • Sunstorm Interactive, designer of Cryptic Passage, goes out of business following the release of their Build-related game Duke Nukem: Manhattan Project.
[edit] -- 2004 --
  • Ten years since the Build engine was created.
  • June 4: the first Q3 BloodBath pack is released by Tomasz Mizerski, two more where created later assisted by of FluSyndrome and Joe Volante.
  • October 31: two fan fiction pieces are written by DustyStyx and RedFanatic for Halloween 2004.
  • November 8: an additional Halloween fan fiction piece is written by Noy jitat.
  • December 21: the Wikipedia article for Blood is started by Wikster E.
[edit] -- 2005 --
  • July 14: the Wikipedia article for Blood II: The Chosen is started by Berserker79.
  • The Blood fan site Crudux Cruo is launched.
  • The first files of the Blood Music Project are created by Mark McWane, with many more to come.
  • Ten years since the development of the original Blood began.
[edit] -- 2006 --
  • January 24: The first version of the fan made game Blood TC for the Doom engine is released by J. S. Graham (Psyren).
  • March 10: the "Caleb Quake III Model" is released by Philip Stavitsky.
  • March 24: The second and last version of Blood TC is released.
  • July: The fan made Transfusion Wallpapers are created by Dimebog, Hellen, Slink, and Willis.
  • October 30: The fan made Flash game The Flesh Game is first uploaded to the Newgrounds flash hosting site by Tamás Tóth (Squall85).
  • Based on Blood TC, ZBlood is created and is continually updated thereafter for the Doom derivative ZDoom engine.
[edit] -- 2007 --
[edit] -- 2008 --
  • January 12: the Blood Wiki is founded and launched and initial writing ensues. This also leads to advances in the coverage of Blood on Wikipedia.
  • March 21: the fan made Screenshot Wallpapers are released by Mikq2.
  • The Crudux Cruo fan site stops functioning.
  • March 22 the fan made EDuke32 Blood TC project is announced on the 3D Realms forums by M210.
  • Spring: Tome of Blood, the largest collection of Blood fan fiction yet written is completed by Hamish Wilson, with assistance from his brothers. He also releases two pieces of fan art as story illustrations, as well as an ASCII Caleb fan art piece. More Tome of Blood stories are written later.
  • July 10: all three parts of Duke versus Caleb are uploaded to YouTube by Darkone1349.
  • July 24: the Blood Wiki firsts host the new series of Bloodite Interviews by Hamish Wilson, starting with Eric J. Juneau.
  • August 5: Tamás Tóth announces to have begun work on a new version of The Flesh Game fan game as a platform shooter.
  • August 13: Corbin begins work on the video game HYPERTENSION for the EDGE engine - TDGMods becomes established.
  • September 16: Eric J. Juneau releases Blood 2: The Unforgiven the longest Blood fan fiction piece ever written.
  • October 31: Blood II: The Chosen turns ten years old, as around the same time did the original LithTech engine.
  • November 19: the Blood Wiki begins to host fan art. The Blood Wiki staff begin to upload art from various Blood fan websites.
[edit] -- 2009 --
[edit] -- 2010 --
[edit] -- 2011 --
  • January 12: the Blood Wiki turns three years old; not commemorated until the 16th.

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